Ray Tracer
In 2001 I had the privilege of being taught by Kevin Suffern. In the subject, Computer Graphics Rendering Techniques,
we learnt the principles of computer graphics rendering
and particularly focused on ray tracing.
This subject forced me to take a very interesting concept of bouncing rays around a scene using simple mathematics and
realise it through programming our own ray tracer.
I wrote my ray tracer in Objective-C for Mac OSX. At this time, Mac OSX was fairly immature particularly in terms of its
developer documentation. While this brought challenges of its own, it enabled me to quickly develop a simple UI where
different properties of the scene could be manipulated using standard GUI controls.
All of the scenes were specified as XML property lists. Some of the more procedural scenes were generated using a PERL
script and then loaded into the ray tracer.
Download the source for review purposes only. All material on this site is copyright.
Following is some of the images that were rendered by my ray tracer.
Following is some of the movies that were rendered by my ray tracer.