About

Stuart Bryson

Programmer / Technical Artist


Summary:
  • Senior Software Engineer on Character Rigging at DreamWorks Animation
  • Worked on a next-generation console game called L.A. Noire.
  • Worked in research and development for various TVCs, broadcast design projects, and a few films.
  • Written a Ray Tracer and other 3D applications such as a 3D adaptation of PacMan.
  • Extensive experience in character rigging.
  • Worked with many different languages such as C/C++/Objective-C, MEL, Java, PHP and many others.
  • Developed various database driven "2.0" websites.
  • Completed MSc (High Distinction average) and a BSc (honours) in Computing Science.
Specialties:
  • Graphics Programming
  • Game Development
  • Application Development
  • Character Rigging
  • C/C++/Objective-C, MEL
  • PHP, MySQL, XHTML, CSS, JavaScript
Credits:
  • Shrek Forever After - 2010
  • How to Train Your Dragon - 2010
  • Monsters vs Aliens - 2009
  • Kung Fu Panda - 2008
  • Madagascar 2 - 2008