About
Stuart Bryson
Programmer / Technical Artist
Summary:
- Senior Software Engineer on Character Rigging at DreamWorks Animation
- Worked on a next-generation console game called L.A. Noire.
- Worked in research and development for various TVCs, broadcast design projects, and a few films.
- Written a Ray Tracer and other 3D applications such as a 3D adaptation of PacMan.
- Extensive experience in character rigging.
- Worked with many different languages such as C/C++/Objective-C, MEL, Java, PHP and many others.
- Developed various database driven "2.0" websites.
- Completed MSc (High Distinction average) and a BSc (honours) in Computing Science.
- Graphics Programming
- Game Development
- Application Development
- Character Rigging
- C/C++/Objective-C, MEL
- PHP, MySQL, XHTML, CSS, JavaScript
- Shrek Forever After - 2010
- How to Train Your Dragon - 2010
- Monsters vs Aliens - 2009
- Kung Fu Panda - 2008
- Madagascar 2 - 2008


